Sunday, November 29, 2009

Tutorial Task Six- Assignment Research

Research Question

Understanding the pros (educational purposes) and cons (social development consequences of violent video games) of children using video games.

1. Video games in education

http://74.125.155.132/scholar?q=cache:_nAv6JzRCCAJ:scholar.google.com/+social+consequences+of+video+games+and+online+games&hl=en&as_sdt=2000

This article examines the history of games in educational research, and argues that the cognitive potential of games have been largely ignored by educators (making it a educational benefit). Contemporary developments in gaming, particularly interactive stories, digital authoring tools, and collaborative worlds, suggest powerful new opportunities for educational media.

2. Playing violent video games

http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6WH0-4B9D74R-1&_user=79777&_rdoc=1&_fmt=&_orig=search&_sort=d&_docanchor=&view=c&_searchStrId=1114721767&_rerunOrigin=scholar.google&_acct=C000006418&_version=1&_urlVersion=0&_userid=79777&md5=97f0e1775b42fe2246c1eec08df01a6a

This article presents a brief overview of existing research on the effects of exposure to violent video games. An updated meta-analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behaviour, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping behaviour.

3. Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Pro social Behavior: A Meta-Analytic Review of the Scientific Literature.

http://www.jstor.org/pss/40063648

This article examines (through meta-analysis) the idea that violent video games increase aggressive behaviour in children. By looking at studies that have researched this topic the article concludes that violent video games does in face increase aggressive behaviour and decrease pro social behaviours.


4. The effects of violent video games on aggression

http://www.psych.ubc.ca/~jeremy/Sherry.pdf

Looking at a variety of empirical research, this article looks at research concerning the consequences of violent video games in children. Results suggest that there is a smaller effect of violence in video games on aggression, than first thought (TV is more responsible for aggression in children).


5. Video games and education

http://delivery.acm.org/10.1145/960000/950583/p10-de_aguilera.pdf?key1=950583&key2=0883659521&coll=GUIDE&dl=GUIDE&CFID=65670857&CFTOKEN=63016835

But the reaction of many authorities and the majority of educators have been to discredit video games by assuming their negative effects. After more than two decades of research, however, many studies have been published that have gradually led to a more complex, nuanced, and useful understanding of video games. This article focuses on one of the most interesting alternative perspectives that of their educational potential as teaching and learning tools.

6. Failure to connect: How computers affect our children’s mind, for better or worse

http://www.jstor.org/stable/20439670

This article examines how computers affect children both cognitively and socially and compares the two. It looks into how video games can be beneficially for educational purposes but detrimental in social development purposes.

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